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2017 — 2026 Journey

Life Context Timeline

The progression from managing gaming clans at age 13 and self-taught C# foundations, through deep OOP shock therapy at SSSVT, to autonomous agentic engineering at university.

Experience
8+years
since first line of code
Discipline
6+years
of daily programming
Output
47+projects
built & published
Impact
4 000+users
helped & supported

Academic Year 2

2025 – 2026

Agentic Engineering (AE) Direction & Multi-Agent Architecture

Summer Break & Continuous Security (2026)·Course · HTB Academy
HTB Academy — Web Penetration Tester & Vulnerability Research Course

Completed HTB Academy Web Penetration Tester course curriculum: hands-on exploitation across SQLi, XSS, Command Injection, File Inclusion, API attacks, and OWASP Top 10.

Web ReconnaissanceExploitation ModulesFile & Server Attacks

Dedicated security sprint completing the Hack The Box Academy Web Penetration Tester / Certified Bug Bounty Hunter course curriculum. Mastered hands-on vulnerability research and exploitation techniques across web proxies (Burp/Caido), directory fuzzing, SQL injection & SQLMap automation, GraphQL injection, OS command injection, Cross-Site Scripting (XSS), Local/Remote File Inclusion (LFI/RFI), insecure file upload bypasses, broken authentication, and server-side attacks. Applied defensive security patterns, strict input sanitization, and threat modeling to production software.

  • Web Reconnaissance: Burp Suite/Caido proxy interception, parameter fuzzing, and directory discovery
  • Exploitation Modules: SQLi automation (SQLMap), GraphQL, OS Command Injection, and XSS
  • File & Server Attacks: Local/Remote File Inclusion (LFI/RFI) and file upload filter bypasses
  • Defensive Architecture: API attack surfaces, session security, and defensive input validation patterns
Summer Break (Jul – Aug 2026)
Summer Break — Multi-Agent Native Systems & Markdown AST Monorepo

Summer Break: Shipped WatchBuddy offline-first media tracker, TimeGuard developer workspace, Breakpoint inspector, and the published Markdown AST plugin suite.

Artifacts5

High-velocity summer shipping sprint. Orchestrated multi-agent autonomous loops to build WatchBuddy (offline-first React Native Expo 57 with SQLite & Drizzle ORM), TimeGuard (Bun + Turborepo developer time tracking workspace with Tauri Rust desktop companion), Breakpoint (viewport responsive inspector), and published the unified Markdown AST monorepo (md-discord-syntax, md-foldables, obsidian-inline-tooltip) for Obsidian, Remark, and MDX.

  • WatchBuddy: Offline-first React Native Expo 57 media tracker with Drizzle ORM, SQLite, and voice reviews
  • TimeGuard: Bun + Turborepo developer time-tracking workspace with Next.js web and Tauri Rust companion
  • Obsidian Markdown Suite: Monorepo AST tokenizer and CodeMirror 6 plugins bringing Discord spoilers/subtext, foldable blocks, and inline tooltips to Obsidian and MDX
  • Breakpoint: Tauri Rust desktop micro-break enforcer with zero-flicker native overlays
  • Note Flow: Lightweight ephemeral scratchpad and rapid note capture web tool
Summer Semester (Feb – Jun 2026)
Summer Semester — Product Shipping, Commercial Traction & Spatial Interfaces

Summer Semester: Shipped Lineup to 1,600+ users (first revenue), built Joblin terminal scrapers, Doom Gallery 120Hz spatial canvas, and Commit Viewer.

Artifacts6

A high-output commercial shipping phase. Launched Lineup on Reddit, achieving 1,620+ unique visitors, 31.7k pageviews, 4.9% bounce rate, PostHog heatmaps & A/B testing, and earning first software revenue. Built Joblin with daily automated scrapers in Windows Terminal and Neon PostgreSQL caching. Engineered Doom Gallery with 120Hz virtualized spatial media canvas navigation, Commit Viewer interactive timeline visualizer, and automated university course document crawlers.

  • Lineup: Built multi-stage festival planner in TanStack Start with zero-infra URL compression, reaching 1,620+ users, 31.7k pageviews, 4.9% bounce rate, PostHog analytics & A/B testing, and first software revenue
  • Joblin: Job search workflow engine with daily automated Windows Terminal scraper, deduplication pipeline, and Neon PostgreSQL caching
  • Doom Gallery: 120Hz virtualized infinite feed and spatial media canvas layout
  • Commit Viewer: Interactive GitHub commit timeline and repository activity visualizer
  • QueryField & Course Scraper: Dynamic filter engine and automated university lecture slides crawler
2025 – 2026 · Winter Semester (Oct 2025 – Feb 2026)
Winter Semester — Habit Telemetry, Spotify-Wrapped Visualizer & Revision Engines

Winter Semester: Built TicketSnipe native Android bot, X-Tracker habit telemetry, Unwrap year visualizer, and Quizly-Lite revision engine.

Artifacts4

Transitioned from basic autocomplete to frontier reasoning loops and multi-agent development. Built TicketSnipe native Kotlin Android bot with Accessibility APIs, X-Tracker minimalist habit telemetry with local-first cloud sync, Unwrap Spotify-Wrapped-style developer productivity visualizer, and Quizly-Lite lightweight mobile revision engine.

  • TicketSnipe: Native Android Kotlin bot using Accessibility APIs to bypass anti-bot scrapers
  • X-Tracker: Minimalist daily habit streak logger with local-first sync and telemetric analytics
  • Unwrap: Yearly developer retrospective visualizer with animated statistics and cards
  • Quizly-Lite: Client-first flashcard revision and exam simulation engine

Academic Year 1

2024 – 2025

University Start, Hackathon Shipping & Autonomous Tooling

Summer Semester & Break (Feb – Aug 2025)
Summer Semester — Mindfulness, Spaced Repetition & AST Tooling

Summer Semester: Authored NumaBell meditation timer, Quizly flashcards, clipboard utility, and Obsidian quick preview tooltips.

Artifacts4

Independent product building and tooling sprint during the university summer semester. Built NumaBell (distraction-free mindfulness timer with ambient soundscapes), engineered the initial Quizly SRS revision engine, and built Obsidian Inline Tooltip quick definition lookup plugin alongside desktop background clipboard utilities.

  • NumaBell: Distraction-free mindfulness and interval meditation timer with ambient soundscapes
  • Quizly: Interactive flashcard revision and exam simulation platform with spaced repetition
  • Obsidian Inline Tooltip & ClipboardApp: Floating preview definitions plugin and background clipboard listener
Summer Semester 2025 (Mar – Jun 2025)·Course · Harvard University
Harvard CS50 AI — Machine Learning, Neural Networks & Algorithms

Completed Harvard CS50 AI curriculum: implemented adversarial search minimax, alpha-beta pruning, Bayesian inference, propositional logic engines, and PyTorch neural networks.

Adversarial SearchKnowledge RepresentationProbabilistic Reasoning

Rigorous self-directed exploration of foundational Artificial Intelligence paradigms and machine learning algorithms from Harvard's CS50 AI curriculum. Implemented complete project suites spanning minimax game trees, probabilistic models, natural language processing, and deep neural network classification.

  • Adversarial Search: Minimax with alpha-beta pruning and heuristic evaluation functions
  • Knowledge Representation: Propositional logic resolution, model checking, and inference engines
  • Probabilistic Reasoning: Bayesian networks, Markov models, and hidden state estimators
  • Machine Learning & Neural Nets: PyTorch classifiers, reinforcement learning Q-learning policies, and NLP
2024 – 2025 · Winter Semester (Oct 2024 – Feb 2025)
Winter Semester — AI Study Assistant & University Knowledge Base

Winter Semester: Published MoodleHelper browser extension to Chrome & Firefox stores, and initiated ČZU university knowledge-base.

Artifacts2

Authored MoodleHelper browser extension (Svelte + Go + OpenAI) published to extension stores to assist university students with course management, and began building the comprehensive ČZU university documentation wiki and curriculum knowledge base.

  • MoodleHelper: Svelte + Go + OpenAI study assistant extension published to Chrome & Firefox stores
  • ČZU Notes: Comprehensive university curriculum wiki and knowledge-base repository
Winter 2024 (Nov 2024 · 48h Hackathon)
Česká spořitelna Hackathon — Loop (48h Real-Time DevOps Platform)

Engineered Loop from scratch in 48 hours for the Česká spořitelna Hackathon: interactive CI/CD pipeline graph visualizer, microservice rollout monitor, and rollback diagnostics.

Artifacts1

Competed in 48-hour hackathon organized by Česká spořitelna: designed monochrome UI in Figma and engineered the full interactive DevOps deployment dashboard in Vite React & TypeScript under intense 48-hour hackathon constraints. Built interactive stage-by-stage node graph visualizations, real-time cluster health metrics, and instant rollback triggers.

  • Designed high-polish monochrome UI in Figma and implemented the complete frontend in 48 hours
  • Interactive pipeline graph visualizer mapping distributed build steps, container rollouts, and test suites
  • Real-time health telemetry monitoring cluster load, memory pressure, and failing step traces
  • Delivered fully working production prototype and live presentation demo within the 48h deadline

High School Year 4

2023 – 2024

Advanced Software Engineering, Canvas Systems & CS Graduation Honors (r4)

Maturita (May – Jun 2024)
Maturitní Zkouška — Practical CS Exam Honors & SSSVT Graduation

Graduated with top honors on the Practical Computer Science Graduation Exam (výborně), successfully defended 4 years of handcrafted engineering rigor, and consolidated the full C# language specification.

Culmination of 4 years at SSSVT. Passed the Practical Computer Science Graduation Exam with top honors (výborně), demonstrating algorithmic problem-solving, clean OOP design, and systems architecture under strict time pressure. Completed theoretical CS and networking graduation boards, synthesizing four years of rigorous software engineering education under Ing. Šibrava, Ing. Antoš, and Mašát.

  • Graduated from SSSVT with top honors on the Practical Computer Science Graduation Exam (výborně)
  • Successfully synthesized four years of disciplined software engineering, algorithms, and systems rigor
  • Completed theoretical computer science, networking, and software development graduation boards
2nd Semester (Spring 2024)
2nd Semester — Full-Stack Platform, Real-Time Sockets & Coursework Utilities

2nd Semester: Built Realitky full-stack ASP.NET MVC with SignalR sockets, Servisní Protokol hardware diagnostics, and PVY Timetracker.

Artifacts2

Engineered Realitky — a full-stack ASP.NET MVC property platform with custom JWT auth, RBAC admin dashboard, vanilla JS/CSS frontend, and SignalR live socket chat. Concurrently built Servisní Protokol hardware diagnostic generator with digital canvas drawing and HTML export, PVY Timetracker in vanilla JS, and ExploreCity full-stack client-server app in Nest.js.

  • Realitky: Full-stack ASP.NET MVC platform with custom JWT auth, RBAC dashboard, and SignalR socket chat
  • Servisní Protokol: Diagnostic hardware protocol generator with canvas drawing and HTML invoice export
  • School Exercises (PVY/PGR): Timetracker with local storage and ExploreCity with Nest.js REST API
1st Semester (Fall 2023)
1st Semester — Canvas Coordinate Engine & Graduation Preparation

1st Semester: Built UML Editor in C# GDI+ canvas, mastering 2D coordinate transforms and diagramming engines.

Artifacts1

Prepared for CS graduation by mastering algorithms and data structures. Built UML Editor using C# GDI+ canvas library, mastering coordinate math, zoom/pan transforms, and canvas drawing models. Deepened study of GoF design patterns and systems architecture.

  • UML Editor: Custom GDI+ canvas diagramming engine with zoom, pan, and coordinate mathematics
  • Deep study of algorithms, data structures, and GoF design patterns for graduation

High School Year 3

2022 – 2023

Mastering OOP & Systems Architecture (The Šibrava Crucible) (r3)

Summer Break 2023
Summer Break — Professional Internship at AMI (CMS & Enterprise Tooling)

Two-week enterprise placement at AMI exploring enterprise tooling, CMS vs BaaS architectures (Sanity CMS, SvelteKit), and automotive systems.

Completed second professional placement at AMI exploring enterprise tooling, CMS vs BaaS architectures (Sanity CMS, SvelteKit), and automotive diagnostic workflows.

2nd Semester (Spring 2023) · 9 Checkpoints
2nd Semester — Team Leadership & Multi-Tier Backup Platform

2nd Semester: 9 checkpoint sprints; led 3-person team on BackCap, designed interactive Figma UI, built Angular frontend, and defined REST APIs.

Artifacts1

Led a 3-person team on the BackCap enterprise backup orchestrator across 9 strict checkpoints. Designed an interactive Figma prototype voted best in class, engineered the Angular + Bootstrap web frontend, defined REST API endpoints, redesigned SQL DB schema, and coordinated multi-repo structure (Web, Server, Daemon). In POS/Linux, mastered systems administration, web servers, and permissions.

  • BackCap: 9 sprint checkpoints leading a 3-person team across multi-repo architecture (Web, Server, Daemon)
  • Designed interactive Figma prototype (voted best design in class) and built Angular web frontend
  • POS & Linux: Web server deployment, DNS, Active Directory, and Linux permissions
1st Semester (Fall 2022) · 6 Checkpoints
1st Semester — OOP Mastery & Custom Terminal Buffer Architecture

1st Semester: 6 checkpoint sprints under Šibrava; mastered decoupled OOP abstractions and custom terminal screen buffers through Midsharp Commander.

Artifacts1

Demanding shock-therapy semester sprints run like client contracts under Ing. Šibrava. Engineered Midsharp Commander across 6 checkpoints (FileTable, FT Functions, Popups, File Editor, FE Functions, Polish) in pure C# with native .NET console APIs, custom dual-pane screen buffer rendering, decoupled streams, and dynamic TUI resize layout calculation. Concurrently mastered Microsoft SQL Server in DBS (triggers, replication, partitions, DCL permissions).

  • Midsharp Commander: 6 sprint checkpoints replicating Midnight Commander in pure C#
  • Custom terminal screen buffer architecture with decoupled stream pipelines and dynamic resize math
  • DBS: Microsoft SQL Server (complex queries, triggers, replication, partitions, permissions)

High School Year 2

2021 – 2022

Operating Systems, Databases & Visual Design Foundations (r2)

Summer Break 2022
Summer Break — First Professional Internship at AMI

Two-week industry placement at AMI exploring enterprise software development, IT workflows, and internal inventory management.

Completed two-week industry placement at AMI exploring enterprise software development, IT workflows, and internal inventory management.

2021 – 2022 · Academic Year 2021–2022
1st & 2nd Semester — Systems Rigor, Databases & OOP Foundations

1st & 2nd Semester: C# OOP lab katas (Cv1–Cv6), operating systems & networking in POS, Active Directory, and Photoshop & After Effects visual models.

Refined programming foundations through disciplined C# OOP lab exercises (Cv1_TimeConverter, Cv3_Bar, Cv5_Bankomat, Cv6_Dedicnost). Explored low-level operating systems, Active Directory, DNS, and Microsoft Access/SQL databases in POS/PVY. Studied Photoshop and After Effects for visual composition and motion keyframe mental models.

  • C# OOP Foundations: Lab katas (encapsulation, state machines, inheritance hierarchies, polymorphism)
  • POS & PVY: Active Directory, DNS, Microsoft Access, SQL databases, and local storage data models
  • Photoshop & After Effects: Compositional hierarchy and keyframe interpolation models

High School Year 1

2020 – 2021

High School Day One, Discord Bot Ecosystem & First Custom Utility (r1)

2nd Semester (Spring 2021) & Summer Break 2021
2nd Semester & Summer — Batch Terminal Games, Typing Automation & Vision AI

2nd Semester: Authored Mr. Robot batch adventure in PVY, built ZAVHelper WinForms automation, and automated Tarkov with Python vision AI.

Artifacts3

Authored Mr. Robot cybersecurity text adventure and Witcher mini-game in Windows Batch script for PVY class, receiving 'advanced programmer' commendation from teacher Mašát. Built ZAVHelper across 3 rewrites into C# WinForms to overcome test-stress typing tremors with randomized human intervals. During summer break, built Tarkov PowerSlave in Python using computer vision.

  • Batch programming in PVY: Built Mr. Robot text adventure game earning 'advanced programmer' recognition
  • ZAVHelper: Solved test-stress hand tremors with automated WinForms typing tool with randomized speed intervals and anti-cheat mitigations
  • Tarkov PowerSlave: Python vision AI hideout automation for Escape from Tarkov
  • Computer Networks (POS) under Antoš: Deep foundational networking theory that lasted into university
1st Semester (Fall 2020) · Remote Learning
1st Semester (Sideprojects) — Classroom Bot Ecosystem

1st Semester sideprojects: authored classroom Discord bots solving real problems for friends during remote learning.

Artifacts1

During remote learning, solved real everyday problems without tutorials: rewrote classmate's buggy bot into clean architecture, authored custom classroom bots (Jordanovy Hračky, BakyAlert, FreeNitro, 1toX, Vojtův Bball, R6 Roulette, PBCard Assistant) used by the entire class.

Building classroom Discord bots and solving real everyday problems with code was the start of programming dopamine hits — without relying on step-by-step tutorials.
  • Discord bot ecosystem: Rewrote and authored bots used by the entire class (Jordanovy Hračky, BakyAlert, FreeNitro, 1toX, Vojtuv-Bball, R6 Roulette)
  • Custom command routing, webhook embeds, probability dice rolls, and game mini-engines in JavaScript

Pre-High School Preparation

2018 – 2020

Independent C# Foundation, Touch Typing & GitHub Inception

2019 · Pre-High School Preparation·Course · Self-Taught
Independent C# Foundation, Touch Typing & GitHub Inception (2019)

Completed full C# video curriculum (Voborník) before high school day one, mastered 10-finger touch typing (ZAV), and completed 2019 ethical hacking course.

Determined to enter high school fully prepared, completed an entire video-based C# programming curriculum (Voborník), unlocked object-oriented fundamentals, mastered 10-finger touch typing (ZAV), created GitHub profile (Edems-DEV), and completed an ethical hacking course.

Having a concrete deadline before day one of high school pushed me through the full C# course. That foundation gave me a multi-year head start.
  • Completed comprehensive C# video curriculum independently before high school day one
  • Mastered 10-finger touch typing (ZAV methodology)
  • Created GitHub account (Edems-DEV) and established first public repositories
  • Completed 2019 Udemy ethical hacking & cyber security course
2018 – 2019
Reverse-Engineering & The Value of Core Language Fundamentals

Tinkering with Cheat Engine memory scans and game glitches; hit the syntax wall with C++ cheats and Android Studio soundboard app, learning the necessity of core language primitives.

Tinkering with game memory mechanics (Cheat Engine, client glitches) sparked deep interest in software internals and cybersecurity. Initial attempts at C++ (Polalkar) and an Android Studio soundboard app stalled on complex SDKs, proving that mastering core language primitives and OOP is essential before tackling heavy frameworks.

  • Attempted C++ for game mods ➔ hit syntax wall, realizing the necessity of core foundations
  • First Android Studio app attempt ➔ learned to prioritize language primitives before heavy mobile SDKs
  • Completed 2019 ethical hacking course and engaged in security and privacy forums

Early Gaming Clan Leadership

2017 – 2019

Gaming Clan Leadership & Information Architecture (Age 13)

2017 – 2019 · Early Gaming Leadership
Gaming Clan Leadership & Information Architecture (Age 13)

Led 100-player clans in Rust and FiveM at age 13; built Google Form applicant funnels, conducted voice interviews of adult players, and managed financial and blueprint spreadsheets.

Organized and led competitive gaming clans (Rust Zergs & FiveM factions) at age 13. Built Google Form applicant funnels, screened hundreds of submissions, conducted voice interviews of adult players, and maintained financial and resource allocation spreadsheets.

Managing recruitment funnels, voice interviews, and complex spreadsheet matrices for adult players at age 13 was an incredible early training ground for systems thinking.
  • Designed Google Form recruitment funnels filtering hundreds of applicants by skill and playtime
  • Conducted voice interviews and managed conflict resolution for clan members
  • Structured blueprint matrices, inventory trackers, and financial spreadsheets
  • Discovered an early fascination with knowledge management and structured information systems
DEVELOPMENTAL TRAJECTORY

Evolutionary Pillars

Key transformations across mindset, architecture, tooling, and leverage.

Gamer / Admin ➔ Systems Architect ➔ Agentic Director

Managing 100-player clans at age 13 developed instincts for information architecture and recruitment funnels. High school channeled this into structured C# systems. Today, agentic engineering enables orchestrating multiple autonomous coding agents with high architectural precision.

Handcrafted Pre-AI Foundations ➔ High-Precision Direction

Writing complex dual-pane buffer managers (Midsharp Commander), background backup daemons (BackCap), and SignalR socket platforms (Realitky) 100% by hand before generative AI built deep architectural intuition. This rock-solid foundation is what enables directing and auditing autonomous agents with high precision today.

Curiosity-Driven Security & Systems Thinking

From early Cheat Engine tinkering and FiveM client inspections to systematic HTB Academy web security grind and TryHackMe challenges, cybersecurity thinking informs software robustness and defensive architecture.

High-Velocity Agentic Engineering (AE)

Moving beyond basic autocomplete to multi-agent pairing, test-driven validation, and tool execution. Cheap implementation unlocks larger architectural vision, letting a single engineer build and ship multi-tier products.

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